1 #ifndef __blip_AssetManager_hpp 2 #define __blip_AssetManager_hpp 6 #include <commonc++/String.h++> 77 #endif // __blip_AssetManager_hpp An asset manager, which provides access to the application's raw asset files.
Definition: AssetManager.hpp:34
Asset * open(const ccxx::String &path, AssetMode mode)
Open the asset file with the given path.
Definition: AssetManager.cpp:48
An application asset directory.
Definition: AssetDirectory.hpp:19
No specific access mode.
Definition: AssetManager.hpp:18
Fast small reads; the system will attempt to load the entire contents of the asset into memory...
Definition: AssetManager.hpp:26
WAV file format details at: https://ccrma.stanford.edu/courses/422/projects/WaveFormat/.
Definition: AccelerometerSensorEvent.cpp:3
An abstract base class for all "native" (C++) Android activities.
Definition: NativeActivity.hpp:71
AssetMode
Asset access modes.
Definition: AssetManager.hpp:16
An application asset file.
Definition: Asset.hpp:23
AssetDirectory * openDir(const ccxx::String &path)
Open the asset directory with the given file path.
Definition: AssetManager.cpp:34
~AssetManager()
Destructor.
Definition: AssetManager.cpp:27
Sequential access mode, with occasional forward seeks.
Definition: AssetManager.hpp:22
Random access mode, with both forward and backward seeks.
Definition: AssetManager.hpp:20